![]() ![]() At any rate, there were some delays in initiating attacks and looting corpses, but that was the worst of it. You see, the servers can handle a large population, but it gets difficult when that population is concentrated into a tight area. ![]() Once I got in, things were fairly smooth, considering the avalanche of players in the starting location. The estimated queue time isn't very useful, as it bounces up and down from ten minutes to almost an hour, I some cases. Last night, I had to queue up to log on, and it took about fifteen minutes until I was able to create a character on the Frostwolf server. ![]() They have a ton of servers across all U.S. Unfortunately, it's difficult to reference the UI at the moment, because demand has been far exceeding supply since WoW launched at midnight the day before yesterday. Sound also has a bunch of options to isolate music, local sound, global sound, emote sounds, ambient sounds, and four sliders for separate elements. With a Radeon 9800 Pro, I have 1280x960, with 4xAA and 16xAF set in Windows, and every possible in-game bell and whistle enabled, with nary a slowdown. And since the world doesn't have a large amount of polygons, it can run butter-smooth. There's also triple buffering, which is difficult for a user to enable in Direct3D games. For example, you can now isolate and disable specular highlighting just by checking a box. ![]()
0 Comments
Leave a Reply. |